Video Game Meditation can reduce the stress of chaotic, random human interactions. Consciously turning our three dimensional challenges into meditations. Join Me!
We can turn the world into a video game meditation.
Most of the time, it’s important to be fully aware of your surrounding reality.
To be consciously within your moment, and integrated with what’s happening around you. But not always. At least not 100%.
Occasionally, to stay sane, you have to pull your perception back a notch. To not completely invest yourself into what’s happening randomly around you, and get emotionally sucked in.
There’s too much going on all the time to give yourself to everything that’s happening in your environment.
Sometimes, during times of random anonymous interaction you’ve got to be able to disconnect from the chaotic human madness surrounding.
And I found video game meditation helps.
At least for my brain.
Choosing to perceive the three dimensional world as a video game that I’m playing. Instead of a relationship struggle.
Turning the people in front of me into thoughtless digital characters, challenging me only in very simple competitions of perspicacity and coordination.
Taking everything personal out of our interaction.
I’m often too sensitive.
Reacting to offenses unintentionally given by people who are unaware.
I project too much emotional involvement onto random tiny interactions with complete strangers. Implying unkind motivations upon people who will never even know I exist.
Anonymous interactions become unnecessarily personal, as I silently blame strangers for causing my feelings at any moment.
Commuting was usually my worst place
for applied sensitivity to completely random and impersonal circumstances. I found other commuters unconsciously intolerable during these turbulent kinetic episodes.
These hurtling strangers rushing around me were unaware of me as anything more than a physical impediment.
Expecting validation from these human projectiles is only hurting myself. We often need to practice applying our simplified perception to these difficult situations.
And Video Game Vision helps me remove emotional expectations.
I expect nothing of video game characters. And they don’t expect anything of me.
I don’t disrespect video game characters. But I also don’t feel emotionally beholden to them. Whereas with real people I’m much more easily do.
It’s much easier to be less emotionally reactive when I see people as pixels.
If I can keep them like that in my mind, then I won’t get emotionally distracted,
If I can temporarily mute my emotions, my commute becomes a purely ergonomic exercise.
Traveling through chaos I need to bring peace with me.
I find this method helps desensitize me just enough to chill, while still keeping me mentally engaged in the exercise.
Spend your emotions wisely, practicing conscious emotional investment. Not just silently spewing anger omnidirectionally at people who’ll never know.
Commuting is literally no more than a three-dimensional video game. The people in their cars and walking past often have no more interactive intent to us than a automated computer character.
Most often, emotions are unnecessary and only get in the way.
Video games can be a meditation, much like commuting. A practice of conscious perceptional peace applied to our confusing external illusion.
When you’re playing a video game, it’s much easier to turn off large portions of your critical mental involvement and emotional association.
It lets you meditate on the current task as nothing more than a fancy dance. A graceful procedural necessity unencumbered by ugly social reflections.
It allows you to consciously stop blaming strangers for what you’re feeling.
Gently, temporarily desensitize yourself by playing imaginary video games with the three dimensional world around you.
Strangers don’t have to be real people, until you really want them to be.
Don’t let them into your heart until the interaction becomes genuinely intimate. Don’t let other people push your buttons.
Play simple games with the world around you. Find your peaceful vision.